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Reality capture student license
Reality capture student license












Took two quick 30 second videos with my phone, not particularly well focused, not particularly stable, and background very visible… /npS7bGC9DC- Peter Falkingham July 15, 2022 However, that inconvenience aside, you get that same insanely fast reconstruction (though Metashape did catch up significantly), you get great mesh cleaning tools, cropping tools, the ability to reconstruct and visualize massive meshes without running out of memory, and the ability to drag and drop video files and have reality capture automatically extract individual really does make #Photogrammetry simple. That licensing is mildly awkward when you have a personal Epic Games account, as I do, because when I try to sign into reality capture, it opens a browser where I get auto signed into my personal account, not my academic account. Both of these resulting from the buyout by Epic Games. But in the last year or so, Reality Capture has moved to an affordable pay-per-input pricing scheme (which I’m still not a fan of, but I seem to have accured enough credits free from various offers that that hasn’t been a problem), and more importantly, has free licensing for academic use. I’d played with Reality Capture soon after it arrived on the scene back in 2017, but I kind of wrote it off for it’s finicky interface, and it’s very high cost, despite noting it was insanely fast.

reality capture student license reality capture student license

It also lacks the mesh cleaning tools that Metashape has.

reality capture student license

Admittedly, Meshroom does allow drag and drop of photos, then clicking ‘start’ and letting it go, but then to get the mesh out you need to know to double click the meshing node, or set up a complex output node, and if anything stops or crashes, it’s not clear why. On top of that, it’s a far less intimidating interface with which to teach students photogrammetry. I already had an academic license (which costs just $59), and not taking advantage of it’s speed so I could use Meshroom was just shooting myself in the foot. I started moving over to Agisoft Metashape some time ago. In fact, none of the open-source packages have seen any real major development or improvement in years. Unfortunately, as is often the case, the commercial options have now pulled so far ahead of the open-source scene in terms of ease of use, as well as quality and speed of reconstruction.

reality capture student license

The latter was particularly good, offering a full pipeline from images to textured mesh. For years I used COLMAP, and then Meshroom. Since I first started getting into Photogrammetry in a serious way, with my 2012 paper on using Bundler and PMVS, and throughout much of this blog’s life, I’ve been a massive proponent of free and open-source photogrammetry software.














Reality capture student license